Community-written guides for game server admins, players, and modders.
Every 7 Days to Die admin command an operator needs over Telnet: enable the Telnet console, set permission levels in serveradmin.xml, add admins, kick and ban by name/Steam ID, broadcast and save, change game prefs live, teleport and buff players, and spawn entities - plus why 7D2D uses Telnet (not Valve Source RCON) and the version-dependent gotchas to avoid.
Every Project Zomboid admin command an operator needs: enable RCON in servertest.ini, set access levels, kick and ban by username/SteamID/IP, broadcast and save, change live server options, spawn items and vehicles, and trigger weather and events - plus the headless-RCON gotchas (no-slash syntax, commands that need an online target, and /alarm needing an in-world admin).
Minecraft Java server admin over RCON: enable it in server.properties, the no-leading-slash rule, list/kick/ban/whitelist/op, gamemode and gamerules, time and weather, save and stop - plus the no-position-context selector traps that break @s and @p over RCON.
CS 1.6 server admin over RCON: the GoldSrc protocol (not Source - use the right tool), native kick/ban commands with persistence, the AMX Mod X admin layer most servers run, match cvars, and the no-Steam ID-ban gotcha.
ARK server admin over RCON: enable it with ServerAdminPassword, why you drop the admincheat prefix over RCON, list/kick/ban by Steam64 ID, broadcast and chat, save and shutdown, destroy wild dinos and set time - plus the SteamID-vs-PlayerID and one server-crashing command to avoid.
Every TF2 RCON command an admin needs: connect over Source RCON, read status, kick and ban by SteamID with persistence, control match and team cvars, add and remove bots, change maps, and broadcast - plus the free-to-play ban-evasion and userid gotchas.
Hell Let Loose server admin over RCON: how HLLs own protocol works (log in first, no say command), listing players by UID, kick/punish/temp-and-perma ban, map rotation control, broadcasts, and admin/VIP management - plus the ban-removal and map-name gotchas.
Every CoD1 (2003) RCON command for patches 1.1 and 1.5: connect, read status, kick and ban by slot or name, change maps and gametypes, set server cvars, and broadcast messages. With the Quake3-protocol gotchas that trip up new admins.
How RCON works on a CS2 dedicated server (and why the in-game rcon prefix is broken), plus the commands that matter: status, kick, banid/writeid, match cvars, bot control, map and mode switching, and the CS:GO-to-CS2 changes that catch admins out.
How DayZ administration really works: BattlEye RCon setup, listing players, kicking and banning by player number or BE GUID, broadcasting, ban-list management, and the player-ID-vs-GUID and config-vs-live distinctions that trip up new admins.
The full Squad RCON admin command set: connecting via Rcon.cfg, listing players and squads, kicking and banning by name or ID, changing layers, broadcasting, and the layer-naming and ephemeral-ID gotchas that break automation.
A practical reference for Rust server admins: how WebRCON works, listing players, kicking and banning by Steam64 ID, granting admin with ownerid/moderatorid, server.cfg cvars, time and weather control, and the console-vs-RCON gotchas.
Step-by-step guide to installing HyQuery, the free plugin that lets server browsers like MantaScope discover and display your Hytale server. No port forwarding needed, takes 2 minutes.
The id Tech 3 engine ties physics to framerate. Your com_maxfps setting changes jump height, fall damage, movement and even footstep sounds. Here is how it works and what to set.
How to use color codes (^1, ^2, etc.) to create colored player names in CoD1, CoD:UO, CoD2, CoD4, and CoD:WaW.
Everything you need to know about CoD1 versions: 1.1 vs 1.5, Steam vs CD, how to downgrade, and what CoDExtended (1.1x) is.
Step-by-step guide to finding and joining CoD1 multiplayer servers using MantaScope and the in-game console.
How to set up your CS 1.6 config for competitive play. FPS cap, network rates, interp, config file structure, and the settings that actually matter.