Guides
Community-written guides for game server admins, players, and modders.
The Isle Evrima Coordinates: Find Your Location and Share It With Your Pack
How coordinates work in The Isle: Evrima, how to copy your location in game, read it on an interactive Gateway map, and share positions live with up to 8 players in a pack room.
Where to Find Water in The Isle Evrima: Lakes, Swamps and Mud Wallows
Every water source on Gateway: 22 lakes, 6 swamp lakes and 36 mud wallows, which ones you can drink from, and where they are, with a live interactive map.
The Isle Evrima Salt Lick Locations on Gateway (All 23)
All 23 salt licks on Gateway, the The Isle: Evrima map, with exact coordinates you can paste into an interactive map, grouped by the nearest spawn region.
The Isle Evrima Server Hosting Compared (2026): Prices, RCON and File Access
Public prices, locations, RCON and file access of the main The Isle: Evrima server hosts, checked on 26 September 2026, and what to look for before you rent.
Evrima Server Not Showing in the Server Browser: Causes and Fixes
Why an Evrima dedicated server doesn't appear in the in-game server list, the causes in the order they usually happen, and how to check.
The Isle Evrima Game.ini Pitfalls: A Checklist
The Game.ini mistakes that silently break an Evrima server, and how to check each one.
The Isle Evrima Whitelist Server: Setup Step by Step
Make a private Evrima server with the whitelist, including the common mistake that makes it ignore your IDs.
The Isle Evrima RCON Commands: What Actually Works
The Evrima RCON commands that work today, with argument formats, and the Legacy commands that don't exist on Evrima.
Call of Duty: United Offensive versions explained
Everything about Call of Duty: United Offensive versions: why it needs the base 2003 game, the 1.41 vs 1.51 split and why 1.51 is the standard, the hard version-lock between them, the state of PunkBuster, the CoDExtended client for UO, and what the expansion added to multiplayer.
Call of Duty 2 versions explained
Everything about CoD2 versions: the 1.0-1.3 patch history and what each changed, the protocol version-lock (115/117/118), why both 1.0 and 1.3 servers are still around, what a "cracked" server actually means, the state of PunkBuster, and the libcod / CoD2x tooling modern servers run.
Call of Duty 4: Modern Warfare versions explained
Everything about CoD4 versions: the 1.0-1.7 patch history, why 1.7 is the one that matters, the 2018 Steam update that broke it, what CoD4X is, why there are two different things called "1.8", and why clients and servers must match exactly.
Counter-Strike: Source Server Setup: SteamCMD, server.cfg, RCON & SourceMod
How to stand up a Counter-Strike: Source dedicated server: installing the free app 232330 with SteamCMD (anonymous login works), the srcds_run launch line and the +ip 0.0.0.0 RCON-binding fix, why CS:S is locked to 66 tick (the -tickrate flag is dead), which ports to forward, the sv_lan 0 visibility trap, enabling genuine Source RCON, the honest GSLT situation, and the SourceMod + Metamod:Source admin stack that still works natively on CS:S.
ARK: Survival Ascended Server Setup: SteamCMD, WinLiveMaxPlayers, Ports & RCON
How to stand up an ARK: Survival Ascended dedicated server: installing the free app 2430930 with SteamCMD (anonymous login works), running the Windows-only server under Wine/Proton on Linux, the launch command and the new dash-flags (-WinLiveMaxPlayers, -port, -mods) that replace ASE's ?MaxPlayers=/?Port=, why the query port is vestigial (EOS discovery) and you don't forward it, enabling genuine Source RCON from GameUserSettings.ini, and installing CurseForge mods.
ARK: Survival Ascended RCON Commands: Server Admin Reference
ASA server admin over RCON: enable it with RCONEnabled and ServerAdminPassword in GameUserSettings.ini, why you drop the admincheat prefix over RCON, the EOS ID trap (kick/ban/chat commands take the 32-character Account ID, not a Steam64 ID), permanent-only native bans, the AllowedCheaterAccountIDs.txt admin whitelist, and the commands that actually work - ListPlayers, Broadcast, ServerChat, SaveWorld, DoExit, DestroyWildDinos.
Team Fortress 2 Server Setup: SteamCMD, server.cfg, GSLT, SourceMod & RCON
How to stand up a Team Fortress 2 dedicated server: installing free app 232250 with SteamCMD (anonymous login works), why the 32-bit srcds_run is still the right default after the 2024 64-bit update, creating your GSLT under the correct app id, ports to forward, server.cfg essentials, the SourceMod + Metamod:Source admin stack, Workshop maps and FastDL with bz2, and enabling genuine Source RCON.
Counter-Strike 1.6 Server Setup: SteamCMD, HLDS, server.cfg & AMX Mod X
How to stand up a Counter-Strike 1.6 dedicated server in the modern era: installing HLDS (free app 90) with SteamCMD and the mod cstrike config line, why modded servers need the steam_legacy branch since the 25th Anniversary update, the hlds_run launch line, the single-UDP-port firewall reality, server.cfg essentials, why GSLT tokens do not apply to GoldSrc, the ReHLDS + Metamod-R + AMX Mod X admin stack, and FastDL that actually works.
Garry's Mod Server Setup: SteamCMD, server.cfg, Workshop Collections & RCON
How to stand up a Garry's Mod dedicated server: installing free app 4020 with SteamCMD (anonymous login works), the srcds launch line and built-in gamemodes, why your GSLT must be created under app 4000, which ports to forward, server.cfg essentials, hosting a Workshop collection so players actually download your addons, DarkRP and TTT setup, tickrate facts, and enabling genuine Source RCON.
ARK: Survival Evolved Server Setup: SteamCMD, GameUserSettings.ini, Ports & RCON
How to stand up an ARK: Survival Evolved dedicated server: installing the free app 376030 with SteamCMD (anonymous login works), the launch command and map ids, which of GameUserSettings.ini and Game.ini each setting belongs in and the command-line override trap, the four ports and the multi-server query-port collision, enabling genuine Source RCON, installing Workshop mods with ActiveMods, and the crossplay/mods trade-off.
7 Days to Die Server Setup: SteamCMD, serverconfig.xml, Ports & Telnet
How to stand up a 7 Days to Die dedicated server: installing the free app 294420 with SteamCMD (anonymous login works), the serverconfig.xml keys that matter and the ServerName vs GameName trap, all three UDP/TCP port groups to forward, the V3.0 SandboxCode change that silently ignores legacy difficulty/XP/loot properties, adding admins in serveradmin.xml, and remote administration over telnet and the built-in web control panel.
Project Zomboid Server Setup: SteamCMD, servertest.ini, Mods & RCON
How to stand up a Project Zomboid dedicated server: installing app 380870 with SteamCMD (anonymous login works), choosing Build 41 vs the Build 42 unstable branch without losing your save, the servertest.ini keys and both UDP ports that must be forwarded, raising the default Java heap, adding Workshop mods with WorkshopItems= and Mods=, and enabling the built-in Source RCON for remote admin.
DayZ Server Setup: SteamCMD, serverDZ.cfg, Mods & BattlEye RCon
How to stand up a DayZ dedicated server: installing the server app with SteamCMD (and why anonymous login does not work), the serverDZ.cfg keys that matter, launching with the right ports, adding Workshop mods with their .bikey keys so signed clients can connect, and enabling BattlEye RCon for remote admin.
CS2 Dedicated Server Setup: SteamCMD, GSLT Token, Game Modes & RCON
How to stand up a Counter-Strike 2 dedicated server from scratch: installing app 730 with SteamCMD, the GSLT login token every public server needs (and why yours is invisible without one), the game_type/game_mode number pairs that pick Competitive vs Casual vs Deathmatch, server.cfg, Source RCON, and the ports to forward.
Counter-Strike: Source (CSS) RCON Commands: Server Admin Reference
CS:S server admin over RCON: the Source protocol (same as CS2/TF2, not the GoldSrc protocol CS 1.6 uses), native kick/ban commands with persistence, the SourceMod admin layer most servers run, match cvars, and how to persist bans.
Rust Server Admin Guide: Convars, WebRCON, Admins, Wipes & Mods
How to run and administer a Rust dedicated server: SteamCMD install, the convar launch line that configures everything, WebSocket RCON (and why Source RCON clients do not work), granting owner/moderator admins and persisting them with server.writecfg, kick/ban, how map and blueprint wipes actually work plus the monthly forced wipe, and adding Oxide/uMod or Carbon plugins.